unfurling
in the silver wind
golden locks

unfurling
in the silver wind
golden locks
when the sky’s
scent begins to rust ~
late autumn
november ~
black crows pecking
pumpkin remains
on the sill
watching costumed kids
the black cat
fall twilight ~
muertoween lights glow
on the maple tree
It only struck me now that this level is, to a large extent, “Animal Antics” done right: the 3 most interesting animal buddies in this game ( & also the new animal buddies 1st introduced in this game ) challenged in a race upward gainst the rising toxic green lava, or whate’er it’s s’posed to be. This is also a much better version o’ “Slime Climb”, as the toxic lava is consistently rising @ the same pace so that gains you make @ certain setpieces give you mo’ time in later setpieces, rather than having the water jump to near where you are @ e’ery so event point, like in “Slime Climb”.
fall holiday ~
the turning o’ dusty
yellow leaves
ripening
stone wall leaves & moss ~
fall twilight
Thanks to its focus on platforming & barrel cannons, this level is much funner than it is to write ’bout. Howe’er, unlike levels like “Hot-Head Hop”, this level’s platforming is a bit mo’ intricate — as well as harder. You have subtle touches like the transition from the upward-shooting barrels under the K to the small platform with the Klomps, where you want to land on 1 o’ the Klomps & bounce onto the head o’ the other 1, but are @ a high risk o’ landing ’tween them & getting hit.
scattered leaves
black shadows &
orange holes