The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXV: Gravity, Hypocrisy, & the Perils o’ Being in 3D

Gravity, Hypocrisy, & the Perils o’ Being in 3D I’m surprised this made it past the rejection bin. This started as an idle, silly idea that I planned to procrastinate to the sequel, ’specially due to the rigidity o’ this game engine, thanks to me to being a terrible programmer who was an e’en terribler […]

Posted in Boskeopolis Land, Programming

Best Quiz on the Internet

While looking up webliterature I bychance found an Animal Farm quiz & for some reason tried it real quick. I’m glad I did. For instance, we start with this excellent math wherein a perfect 7 out o’ 7 transforms into a mere 88%: I wondered how one could make such a simple math mistake on […]

Posted in Programming, Web Design

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXIV: Through the Sharp Hawthorn Blow the Winds

’Cause everyone loves wind gimmicks. Those who have been paying attention to these posts since their earliest entries ( surely nobody ) would recall that I had been working on a level with this gimmick, forest theme, & palette since near the start, but couldn’t be arsed to finish due to other levels shoving it […]

Posted in Boskeopolis Land, Programming

The Problem with Storytelling in Video Games

You can’t completely break an artwork from the media it’s made in any mo’ than you can completely break the abstraction o’ anything from its concrete basis. Artwork literally can’t exist without a medium. A corollary o’ this is that if you change a work’s medium, then you change the work itself. This is why […]

Posted in Programming, Video Games

Perhaps Writing News Articles Isn’t for Everyone Either…

From the annoyingly-titled, “I’m a Developer. I Won’t Teach My Kids to Code, and Neither Should You.” ( ¿what savage puts a period in a headline? ), which, according to the page title, is also called “Teaching kids to code: I’m a developer and I think it doesn’t actually teach important skills.”, which is either […]

Posted in Programming, Yuppy Tripe

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXIII: Catahoneycombs

I delayed this video ’cause I felt this level may have too much content — &, in particular, too many gimmicks — for just 1 level & considered splitting it into 2 levels, which would conflict with my theme system, since I already had 3 mine levels & no other theme where this level would […]

Posted in Boskeopolis Land, Programming

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXII: Good Ship Lifestyle

For once the layout & programming took mo’ time than the graphics — probably ’cause much o’ the graphics are reused from other “pirate” themed level. & for once this is actually pirate themed & not a beach or bathtub. It’s hard for me to get difficulty right ( or I fail to get it […]

Posted in Boskeopolis Land, Programming

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXI: Dark Sahara

I finished this level a while ago — I just forgot to do a video on it till now. I think I was planning to do a bit mo’ graphical polishing. The volcano enemies still don’t look so good, & I just noticed while looking o’er the video that its fireballs sometimes go ’hind the […]

Posted in Boskeopolis Land, Programming

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXX

It’s been long since last update, but that was ’cause I for no known reason waited till I got these 4 levels sorted through. Thus this update took long ’cause it’s 4 updates in 1. Foul Fowl Farm The 1st mountain level, as the music & background hint. I originally planned to have it be […]

Posted in Boskeopolis Land, Programming

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXIX ( Stormy Skyscrapers )

Stormy Skyscrapers It’s a good thing I didn’t promise anything specific, ’cause I ended up completing a completely unmentioned level. ’Cept, if you paid attention, you might have seen clues o’ the idea ’hind this level lurking in the background since my 5th post. I’m surprised I hadn’t shown off mo’: for the longest time […]

Posted in Boskeopolis Land, Programming