15. Go to the Cellar!! Story 2: Avoid the rocks!
The central mechanic o’ falling rocks o’ randomly varying sizes — small rocks, which can be grabbed & thrown, & large boulders that make Wario flat — is unique & clever. Unfortunately, going to the other extreme o’ this game’s most common problem to the greatest extent in this game, this level relies almost entirely on this gimmick thruout the whole level, with the only exceptions being a room with basic enemies & a basic room where you break blocks as fat Wario.
While I’m thankful that there are only 2 places where you’d want to be flat Wario, both just for coins, that leaves catching small rocks & dodging large boulders, usually just so you can throw the small rocks @ throw blocks in the way o’ coins, to hold up this whole level. A bit o’ variety would’ve gone a long way. They do add minor complications like needing to jump o’er gaps while dodging boulders & specially bats who not only risk grabbing you & making you drop the rock you’re holding, but can also make you drop your rock if you jump into it to try avoid being grabbed.