30. N3 The Vast Plain — Gray
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I like this treasure’s focus on the theme o’ invisibility: while the Pneumos @ the beginning hinder you by covering your face, making you able to see yourself but not your surroundings, taking potions that the Mad Scienstein throws @ you, which make you unable to see yourself but not your surroundings, is necessary for progress. & yet being unable to see yourself makes the next series o’ jumps mo’ treacherous than normal. All o’ this really instills the duality o’ status conditions in this game.
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My qualms are that I feel the 3rd treasure in the game is a bit early for making players do platforming while invisible. Also, having to get to where the gray chest & gray key are, right next to each other but blocked by an seeing-eye doors, while invisible, only to have to fall back down, eliminate one’s invisibility by going thru a pipe, & then climb back up & do the same platforming one did invisible while visible so they can return to the gray chest, — which is only accessible while visible, for unexplained reasons — feels repetitive, specially since the latter part is easier: once you’ve jumped o’er these platforms while invisible, doing the same while able to see perfectly just feels silly. I think this treasure would’ve been stronger if they, A, placed it later in the game, & B, were able to program in some kind o’ challenge where you have to do platforming — maybe the same platforming — but with a Pneumo o’er your head, able to see yourself but not your surroundings, as an extra challenge for the gray chest. Maybe they could’ve had a new area, where you couldn’t take any enemies, & had the Pneumo as the only thing you could pick up & have @ the end blocks you have to throw the Pneumo @ to pass thru.