9. SS Tea Cup Story 3: Get in the Tea Cup
The most interesting swimming level in this game, especially with the unique mechanic o’ the eels you have to dodge by quickly swimming in front o’ them & swimming back ’way, & then rushing past them as they pull back. Granted, I’m mixed on the treasure door’s hiding place under the last eel, requiring you to intentionally get grabbed by it down to the small pocket o’ clear water that holds it: on 1 hand, it’s certainly 1 o’ the most memorable treasure door locations; on the other, it’s a bit unfair & counterintuitive to expect the player to intentionally let themself get hit by something the game heavily discourages you from getting hit by, especially when you lose 2 coins whene’er you’re grabbed, e’en by the eel you’re s’posed to be grabbed by.
While not quite unique, the seagull platforms introduced in this level are also a rare mechanic that helps this level stand out, tho they don’t contribute much to this level beyond acting as stepping stones to collecting coins & can be completely ignored for just going from start to level goal.