The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Worst to Best Levels – Donkey Kong Country 3: Dixie Kong’s Double Trouble, Part 5

14. Ropey Rumpus

In a game that tended mo’ toward slower levels, it’s refreshing to see such an unapologetic romp o’ a level, where you can just zip down ropes, weaving thru intricate layouts o’ spinning or moving Zingers. Going right & left & up & down in zigzag patterns. ¿Is it yet ’nother level where you’re dodging moving bees in a trilogy full o’ dodging moving bees? Yes. ¿Does it repeat some setpieces, like the green Zingers circling red Zingers or the parts with the Zingers spinning round vertical passageways with rows o’ ropes where you have to jump up twice to find a safe spot? Yes. ¿Does this level, like many DKC3 levels, focus a bit too heavily on its gimmick, which isn’t e’en that amazing, rather than add some variety? Definitely. In fact, Zingers are the only enemies, ’less you count Koin as an enemy, in this level. Still, e’en if repeated once or twice extra, the arrangements o’ Zingers are novel & the arrangements o’ the ropes going all o’er the place, while still having coherent paths, are interesting, as well.

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Posted in Video Games, Worst to Best Levels